Anarchy Online is a big game. To enhance your experience, You have a lot of tricks to learn and you also need massive
AO credits. What’s more, you need knower how to attack in Anarchy Online.
Your Attack Rating
is a measure of how good you are at inflicting damage on something. Attack Rating has three effects in combat: first, it determines how often you hit your target via a comparison with the target's Defense Rating; second, it factors into the damage you inflict on a hit as a multiplier; third, it affects your chances of landing a critical hit in comparison to the target's Defense Rating.Your attack rating can be seen in your Status window. It is calculated by the attack skills your weapon uses plus a bonus called AddAllOff. To see your attack rating with a given weapon, look at the attack skill in its description. If the weapon is 100% pistol, for example, ((1 * your pistol skill) + AddAllOff) is your attack rating. If the weapon is 67% assault rifle 33% ranged energy, your attack rating is (((0.67 * assault rifle skill) + (0.33 * ranged energy skill)) + AddAllOff). Your AddAllOff bonus can be 0, or much higher. There are buffs, items (including your token board), and implants that have AddAllOff bonuses. There are also AddAllOff debuffs, notably blinds, that are quite nasty.
Your Defense Rating is a number you cannot view. This may be because your defense rating varies depending on what sort of attack is being directed at you. You have four "defense" skills: Dodge Ranged, Evade Close Combat, Duck Explosions, and Nano Resistance. When you are attacked by something, one of these skills is what is chosen to be your basic defense rating. You can see what percent of a skill is used as the defense rating for weapons and nanos in their description, much like with attack rating. Multiply the skill(s) listed by the percents listed to get your basic defense rating.
Before you start to attack in Anarchy Online, first you should control your attack time which the game will calculate. And the game checks to see if your target is within the range of your weapon. After the attack time is met, if you are in range, the game calculates if you hit or miss your target. If you hit, the game rolls your critical hit chance and the damage is calculated. If you crit, crit damage is used, else normal damage is. When you hit or miss, the recharge time for your weapon is calculated and applied. Then the cycle starts over again at Step 1 until you press Q to stop attacking, your target dies, or you die.